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What is Object-Oriented Programming?

Object-Oriented Programming (OOP) is a programming paradigm that organizes software around objects — self-contained units that bundle together data (called properties or attributes) and behavior (called methods or functions) that operate on that data. Instead of writing a program as a list of instructions that manipulate separate data structures, OOP models a program as a collection of interacting objects, each representing a real-world or conceptual entity.

For example, in a banking application, a BankAccount object might hold data like balance and accountNumber, along with behavior like deposit() and withdraw(). The object controls its own data — external code can't reach in and corrupt the balance directly; it must go through the object's methods.

The four pillars of OOP (explored in depth in later chapters) are:

  • Encapsulation — bundling data and behavior together, and hiding internal details
  • Abstraction — exposing only what's necessary, hiding complexity
  • Inheritance — building new classes on top of existing ones, reusing and extending behavior
  • Polymorphism — letting different objects respond to the same interface in their own way

OOP is the dominant paradigm behind most modern software — Java, C++, C#, Python, PHP, Ruby, and Swift are all OOP languages (among others), and it remains the standard approach for building large, maintainable applications, even as functional programming ideas increasingly complement it.

What is OOP? Introduction to Object-Oriented Programming | DevNotes